![]() The melee should stand right on Saurfang. If a tank gets it, another tank must quickly taunt and take over. ![]() Tanks must pay attention though that Saurfang doesn't gain Blood Power from. Saurfang should be tanked right where he spawns, his melee damage is not high. Saurfang should be at 60% or lower before he casts the first Mark. For this reason, it's imperative to limit the amount of Blood Power he gains. When Blood Power reaches 100, he casts Mark of the Fallen Champion on a random raid member, resetting his Blood Power to 0.Įach active Mark increases the rate at which he gains Blood Power. He gains Blood Power whenever one of his special attacks hits or ticks. He can accumulate up to 100 in his Energy bar (akin to death knights). Mages can use Amplify Magic during this fight, as all of the damage is Physical. At 30% there's a soft enrage (Frenzy), DPS cooldowns are normally saved for that point (although some raids have success using them early, and thus delaying the first Mark as long as possible). Saurfang does hard enrage after 8 minutes. This fight can be reset by running back on the gunship while it's still there - it despawns after some time.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |